Dwarf leveling from 1 to 20 in Lineage 2 Interlude begins at Strip Mine. Dwarven Fighter then heads to Dwarven Village and chooses between the open mining zones and underground mines.

Every Dwarf develops as a Dwarven Fighter before the first class transfer. Before level 20, the character chooses Scavenger or Artisan. Scavenger can obtain additional loot from eligible monsters by using profession skills. A result is not guaranteed for every target. Artisan creates items from available materials by using recipes.

These recommendations assume rules close to the original Lineage 2 Interlude, without altered balance, a custom NPC buffer, or simplified consumables. If your build includes the standard newcomer-assistance NPC, check the options available in its dialogue.

Revision dated August 8, 2026.

Contents

Quick Dwarf leveling route from 1 to 20

The table shows the order of the areas, but not the levels of specific monsters. Choose a suitable area by monitoring health and shot consumption, the behavior of nearby targets, and whether you can retreat without starting another fight.

Character level Route and objective
1–5 Strip Mine and the nearby fields. Learn the controls, quests, and your main attack method.
5–10 Dwarven Village and Western Mining Zone. Gather consumables and get used to melee combat.
10–14 The outer parts of Western Mining Zone or the entrance to Abandoned Coal Mines. Begin with exposed, isolated targets.
14–17 Continue outside or carefully explore the nearest mine corridors. Do not go deeper without enough healing supplies.
17–20 Choose Eastern Mining Zone, familiar outdoor areas, or group hunting in the mines.
Before level 20 Choose Scavenger or Artisan and begin the trial shown in the journal; complete the transfer when it becomes available.

If one target forces you to spend a long time recovering, return to the previous road. Frequent deaths erase any advantage gained from denser hunting.

How a Dwarf’s start differs from other races

Dwarven Fighter relies on weapons, healing, and Soulshot—shots that strengthen physical attacks. Dwarves have no separate starting mystic class. MP is spent on active skills.

The main choice concerns the character’s economic role. Scavenger uses profession skills to obtain additional loot from eligible monsters, but not every target yields a result. Artisan creates items from available materials by using recipes. Before the transfer, both fight as Dwarven Fighter.

Do not turn this choice into a race for Adena. A functional weapon, healing supplies, and enough money for the class-transfer trial come first.

First steps in the mine and village

Finish the introductory conversations. The journal will show the next NPC, target, or item. Do not travel far until you understand attacking and picking up loot.

In the village, find the trainer, merchants, and warehouse. Use newcomer assistance only if the relevant option appears in the NPC’s dialogue. Without it, obtain a weapon from a quest or shop.

Before the first long hunt:

  1. Choose one main offensive skill and learn the passive skills you need.
  2. Place healing supplies and Soulshot next to each other on the hotbar.
  3. Add Scroll of Escape after obtaining or buying one.
  4. Sell useless loot and leave room for quest items.

Do not spend all your money on equipment. Keep enough Adena for shots, healing, and travel during the class-transfer trial.

Where to level a Dwarf up to level 20 in Interlude

Levels 1–5: Strip Mine and the nearby fields

Look for the first targets close to the starting point. A suitable opponent can be defeated without constant potions and does not pull nearby monsters into the fight.

Open with an active attack and finish with normal hits. Before engaging, choose a clear direction for retreat.

Levels 5–10: the village and Western Mining Zone

Western Mining Zone is useful for combining hunting with errands from the village. Compare the target’s name with the quest description. A similar monster nearby may not provide the required item.

During one visit to the village, sell loot, learn skills, and replenish shots.

Levels 10–14: outdoor areas or the mine entrance

If one attack draws several enemies, move toward the edge of the area. Open space matters more than monster density.

For example, Dwarven Fighter sees a target at the mine entrance, but two more stand in the passage. The player waits for the first target to come outside and starts the fight in the open. The wait takes less time than recovering after three opponents.

On the first visit to Abandoned Coal Mines, stay close to the exit.

Levels 14–17: an open area or the nearest corridors

Nearby enemies are easier to see outside. If experience comes too slowly, move in short stages and evaluate each new section with one fight.

Visibility is worse inside the mine. Do not start a fight without full health; if recovery takes too long, return outside.

The same principle applies in Mithril Mines: unfamiliar distant corridors are safer to explore with a group.

Levels 17–20: three workable options

Stay in a familiar area. This is useful for finishing errands and accumulating Adena while healing costs remain predictable.

Move to Eastern Mining Zone. Eastern Mining Zone provides a new open area. Begin at its edge and change targets if a normal fight consumes too many resources.

Enter a mine with a group. A dungeon does not guarantee faster leveling. Agree on who starts each fight and when the group will return.

If the class-transfer trial leads beyond the starting territory, follow the current stage and do not stay in the mines merely to reach a round-numbered level.

Weapons, shots, and money

Soulshot must match the weapon’s grade. The starting equipment category is usually No Grade, or NG. Compare the shot and weapon labels before buying.

If the build provides newcomer shots, enable automatic use. When they run out, account for the cost of ordinary Soulshot.

Do not buy several weapon types “for later.” One is enough before the first class transfer, while the money will be useful for the trial and consumables.

What to do with loot

Do not keep every material solely because Dwarves are associated with crafting. Before level 20, inventory space is needed for quests, healing supplies, and shots. Sell unwanted inexpensive loot.

Leave empty slots before entering a mine and watch the weight indicator. The warehouse helps unload the character, but it does not replace an organized inventory.

Which quests to take before level 20

Introductory errands, quests near the village, and stages that lead toward the next area are useful. Specific names, admission levels, and rewards are not listed here without confirmation from an attributed Interlude build.

Read the current step before leaving the village. If a quest sends you deep into a mine while the character struggles at the entrance, return to it later or find a group. Accepting a quest does not mean it must be completed immediately.

Keep any issued weapon or other quest item until the quest is turned in. The game may require you to bring, equip, or use it. A stronger ordinary item does not always satisfy the condition in place of a quest item.

Scavenger or Artisan: the Dwarf’s first class

Before level 20, Dwarven Fighter chooses Scavenger or Artisan. Begin the trial through the journal and complete the transfer when the relevant action becomes available in the game.

First class Primary focus
Scavenger Physical combat and obtaining additional loot from eligible monsters by using profession skills.
Artisan Creating items from available materials by using recipes.

The first class determines the character’s main play style.

Do not choose Scavenger solely for quick profit: additional loot is not available from every target, and income depends on demand for materials. Artisan needs recipes and resources; the class itself does not create items without costs.

Before the trial, sell excess loot, replenish consumables, and keep issued items. Check the journal for the selected branch and the game’s dialogues for the specific NPC, mandatory conditions, and stages. If the transfer is not yet available, gain more experience from familiar targets.

How to leave the starting territory

A Dwarf begins on the mainland, so no ship is needed to leave the starting area. You can follow the roads or use a Gatekeeper—an NPC who transports the character between the destinations available in its dialogue.

Do not memorize prices and destinations from a guide for another version. Open the map, speak to the Gatekeeper, and use the option shown in your client. When traveling on foot, do not cut through unfamiliar groups of monsters.

Choose the required direction from the current stage of the trial. No single city can be treated in advance as the mandatory first stop for both Scavenger and Artisan.

Common beginner mistakes

Treating a Dwarf as an invulnerable fighter. A large carrying capacity does not help against several monsters. Choose the edge of a group and do not engage without full health.

Spending all money on equipment. Keep Adena for Soulshot, healing, and travel. Without consumables, a new weapon will not provide the expected pace.

Ignoring inventory weight. Empty slots do not show the entire load. Check the weight indicator before a long trip and store excess materials in the warehouse.

Keeping all loot for future crafting. Not every item will be useful to Artisan, and Scavenger does not need to keep everything found. Clear inventory space before a long trip.

Expecting a universal NPC buffer. If the build includes standard newcomer assistance, use the relevant dialogue options. A custom set of buffs from another server is not part of the original route.

Checklist for level 20

  • The first class has been chosen: Scavenger or Artisan.
  • The current quest identifies the next NPC and direction.
  • Quest items are kept, and the inventory has free slots.
  • The weapon matches the primary attack method, and Soulshot matches its grade.
  • Healing supplies and shots are on the hotbar; Scroll of Escape was added after being obtained or purchased.
  • Unfinished errands have deliberately been left for later.
  • Enough Adena remains after purchases for travel and consumables.

FAQ

Where should a Dwarf level up to 20 in Interlude?

Begin at Strip Mine, then move to Dwarven Village and Western Mining Zone. After that, continue outside, scout the entrance to Abandoned Coal Mines or Mithril Mines, and closer to level 20 try Eastern Mining Zone or follow the class-transfer trial.

Does a Dwarf have a starting mystic class?

No. Before the first class transfer, a Dwarf develops as Dwarven Fighter and fights with weapons. The main choice is between Scavenger and Artisan.

Which should a beginner choose: Scavenger or Artisan?

Scavenger can obtain additional loot from eligible monsters by using profession skills; a result is not guaranteed for every target. Artisan creates items from available materials by using recipes.

Should I enter the mines alone?

For a first character, beginning in the outdoor areas is safer. Going deeper is easier with a group, healing supplies, and free inventory space.

Where can I get a starting weapon and Soulshot?

Check the introductory quests, merchants, and the standard newcomer-assistance NPC if it is present in the build. The route should also work without gifts, using an ordinary weapon from a quest or shop.

Sources and verification limits

This article contains no links to fan databases, community wikis, or private-server websites. The official NC Japan chronology confirms the Japanese release of Interlude on March 27, 2007, while an archive of the western Lineage II website provides context for that period. These pages do not confirm monster levels, rewards, or starting-quest conditions, so those numbers are not included in the route.

Exact rewards, monster levels, buff sets, and class-transfer requirements should be added only after verification against an official archive or an attributed target Interlude build.

The level-range route is an editorial recommendation for beginners, not an export of server parameters. In the target build, check the quest journal, NPC dialogues, and the actual behavior of the selected target.