Elf leveling from 1 to 20 in Lineage 2 Interlude begins near Elven Village. Learn the paths of Elven Forest, then move toward the fortress or in the direction of Gludio.
Elven Fighter uses weapons and chooses the path of a knight or scout. Elven Mystic begins with magic and later becomes a wizard or oracle. Both archetypes travel through the same lands but manage health and mana differently.
These recommendations are intended for rules close to the original Lineage 2 Interlude: no altered balance, custom NPC buffer, or simplified supplies. If your build includes standard newcomer support, check its actual options in the NPC dialogue.
Revised on August 6, 2026.
Contents
- Quick Elf 1–20 route
- Elven Fighter or Elven Mystic
- First steps in Elven Village
- Where to level an Elf before 20
- Early quests, weapons, and shots
- How to leave the starting lands
- Preparing for the first class transfer
- Common mistakes
- Checklist before leaving the starting lands
- FAQ
- Sources and verification limits
Quick Elf 1–20 route
Stay in open areas and move on when an ordinary target becomes too easy. Check the name color, the behavior of nearby enemies, and the resources spent in each fight.
| Character level | Route and objective |
|---|---|
| 1–5 | Starting area and the nearest fields. Learn the shortcut bar, quest journal, and main attack method. |
| 5–10 | Elven Village and the nearby parts of Elven Forest. Take available tasks and check weapons and supplies. |
| 10–14 | Distant forest roads. Hunt isolated targets and watch how nearby enemies react. |
| 14–17 | Approaches to Elven Fortress. Stay in open terrain until the character handles fights without heavy losses. |
| 17–20 | Stay outside, enter the fortress with a party, or start moving toward Gludio. |
| Around 20 | Choose the first class and complete its trial by following the target client's journal. |
This is a safe route, not a promise of maximum speed. If Fighter drinks a potion after every enemy and Mystic is left with almost no MP, choose an easier area.
Elven Fighter or Elven Mystic: which is easier to start with?
Fighter depends on weapons, healing, and physical shots. Mystic depends on MP—the mana used for spells—and careful target selection.
| Archetype | How ordinary hunting works |
|---|---|
| Elven Fighter | Approaches a single target, opens with an active attack, and finishes with ordinary hits. Mistakes usually cost health and healing potions. |
| Elven Mystic | Starts with a ranged spell and tries to defeat the target before a long close-range fight. Mistakes consume mana and increase recovery time. |
Fighter may feel clearer to a player who prefers direct combat, but two enemies can quickly consume the healing supply. Do not learn attacks for every weapon type at once—choose one practical style.
Mystic takes a safe position, attacks from a distance, and checks the remaining MP. If there is not enough mana for the next fight, recover instead of replacing spells with weak staff attacks.
First steps in Elven Village
Finish the introductory dialogue. The journal will show the next NPC, an issued item, or a new target.
In the village, find the trainer, merchants, warehouse, and any available newcomer support NPC. If standard support is absent, use a quest reward or an inexpensive weapon from a merchant.
Before the first long hunting trip, do four things:
- Learn the basic skills you will use regularly.
- Put healing items and shots into convenient shortcut slots.
- Add Scroll of Escape after obtaining or buying it.
- Clear unwanted loot from the inventory.
What to buy first
Do not spend all your Adena on a small weapon improvement. Healing, shots, and travel money come first. Upgrade armor only when it does not reduce the supply budget.
Elven Fighter uses Soulshot, which strengthens physical attacks. Elven Mystic uses Spiritshot for magic. A shot must match the weapon grade. At the start this is usually No Grade, or NG—the initial equipment category.
If the build provides newcomer shots, enable automatic use. After they run out, keep track of spending on ordinary shots.
Where to level an Elf before 20 in Interlude
Levels 1–5: starting area
Stay near the spawn point until you are comfortable selecting targets, attacking, and picking up loot. Choose single enemies that do not force you to drink potions constantly.
Fighter opens with an active hit and finishes with an ordinary attack. Mystic maintains distance. Both should keep a clear route back.
Levels 5–10: village and nearby forest
Combine quests with hunting. Take tasks for nearby territories, but compare each target with the journal: a neighboring monster may not belong to the quest.
Return after completing several stages or filling the inventory. During one visit, sell loot, replenish supplies, and learn skills.
Levels 10–14: distant forest roads
Advance in short stretches. If nearby enemies join the fight or too few resources remain, move back.
For example, Mystic sees a suitable target near a tree, but two more are walking nearby. The character waits for the enemy to move toward the edge of the clearing and only then starts the fight. A few seconds of waiting are safer than fleeing from the entire group.
Name color helps compare levels but does not show which enemy will attack first. Do not start a fight in the middle of a dense group.
Levels 14–17: approaches to Elven Fortress
Outside Elven Fortress, enemies and escape routes are easier to see. Do not enter solely because you have reached a particular level.
Use the first entry as reconnaissance: replenish healing supplies and stay close to the exit. A narrow passage makes it easy to draw an extra enemy.
Finish a fight before moving into the next room, and do not start combat with no MP left. If you constantly have to wait for recovery, return outside.
Levels 17–20: three options
Stay in the forest. Experience may come more slowly, but the terrain and route to the village are already familiar. This is a convenient place to finish tasks and save Adena.
Enter the fortress with a party. The interior does not guarantee faster progress. Agree who starts each fight and when the party retreats.
Move toward Gludio. This suits class-transfer preparation or a change of hunting area. In a new region, begin again with a single target.
Early quests, weapons, and shots
The introductory chain, hunting tasks near the village, and assignments leading to the next area are useful. Names, entry levels, and rewards are not listed here without confirmation from an attributed Interlude build.
If a quest leads deep into the fortress while the character struggles outside, leave that stage for later or find a party. An entry in the journal does not make a quest mandatory.
Do not sell an issued item before completing the quest. The journal may require you to bring, equip, or use it; a stronger weapon does not always satisfy the condition.
How to leave the starting lands and reach Gludio
Unlike a Human on Talking Island, an Elf already starts on the mainland. No ship is needed. From Elven Village, follow the roads or use available travel through the local Gatekeeper—an NPC who moves the character between destinations listed in the dialogue.
Open the map, speak with the Gatekeeper, and follow the target client's list. When traveling on foot, stay on the road and avoid dense groups.
Before leaving, open the journal and check where the chosen branch leads. Do not treat Gludio as the mandatory first destination for every class.
Preparing for the Elf's first class transfer
Near level 20, Elven Fighter chooses Elven Knight or Elven Scout. Elven Mystic transfers to Elven Wizard or Elven Oracle.
| First class | What awaits the player later |
|---|---|
| Elven Knight | Defensive branch. Later leads to Temple Knight or Sword Singer. |
| Elven Scout | Mobile physical branch. Later leads to Plains Walker or Silver Ranger. |
| Elven Wizard | Magical branch. Later leads to Spellsinger or Elemental Summoner. |
| Elven Oracle | Support and healing. Later leads to Elven Elder. |
The first class establishes the main style but is not the final choice.
Before the trial, sell unwanted loot, buy the necessary supplies, and keep every issued quest item. Check the selected branch's journal and in-game dialogue for the specific NPC, required items, and stages. If the transfer remains unavailable after completing the tasks, gain the remaining experience on familiar single targets.
Common newcomer mistakes
Assuming the forest is completely safe. Calm music and bright scenery reveal nothing about monster behavior. Test a new area from its edge and keep a route back.
Learning every Fighter attack. Several weapon styles quickly consume SP—skill points. First develop the skills for the weapon you use regularly.
Spending all of Mystic's mana on one target. If an ordinary enemy requires almost the entire MP supply, change the area or combat method. Long recovery removes any advantage gained from a powerful spell.
Buying an expensive item before traveling. Money for healing, shots, and travel should remain after the purchase. The first class is more important than a small improvement from a random upgrade.
Confusing standard support with a custom buffer. If the build includes a newcomer support NPC, use only the options in that NPC's actual dialogue. Do not expect a set of buffs from another server.
Checklist before leaving the starting lands
- The branch is chosen: Elven Knight, Elven Scout, Elven Wizard, or Elven Oracle.
- Newcomer support and starting rewards available in this build have been checked.
- The weapon matches the main attack method, and the shots match its grade.
- Healing and shots are on the shortcut bar; Scroll of Escape was added after obtaining or buying it.
- Necessary quests in the starting area are finished or deliberately left for later.
- Quest items have not been sold or discarded.
- The inventory has free slots, and the wallet has an Adena reserve.
- The next NPC and direction have been checked in the target client's journal.
FAQ
Where should an Elf level before 20 in Interlude?
Start near the spawn point and Elven Village, then move to the distant parts of the forest and the approaches to Elven Fortress. Near level 20, you can stay outside, enter the fortress with a party, or head toward Gludio.
Which should a newcomer choose: Elven Fighter or Elven Mystic?
Fighter is clearer for a player who prefers direct weapon combat. Mystic attacks from a distance but requires closer attention to MP and avoiding unnecessary fights.
Where can I get a starting weapon and shots?
Check the introductory quests, merchants, and the standard newcomer support NPC if one is present in your build. Do not assume gifts are mandatory: the route should also work with an ordinary weapon from a quest or shop.
Should I level inside Elven Fortress alone?
For a first character, starting in the outer areas is safer. Enter for reconnaissance or with a party while keeping a clear route to the exit and enough supplies.
Which first classes are available to an Elf?
Elven Fighter chooses Elven Knight or Elven Scout. Elven Mystic chooses Elven Wizard or Elven Oracle. Check the journal and in-game dialogue for the exact trial sequence.
Sources and verification limits
This article does not link to fan databases, community wikis, or private-server websites. The official NC Japan timeline confirms the Japanese release of Interlude on March 27, 2007, while the archived Western Lineage II website shows the context of that period. These pages do not confirm monster levels, rewards, or the conditions of early quests, so those numbers are not included in the route.
Exact rewards, monster levels, buff sets, and class-transfer conditions are added only after verification against an official archive or an attributed target Interlude build.
- Official Lineage II 20th anniversary timeline — NC Japan
- Archived official Lineage II website from April 2007
The level-range route is an editorial recommendation for a newcomer, not an export of server parameters. Always check the journal, NPC dialogue, and actual behavior of the chosen target in the target build.