Main information
- Character levels
- 19+
- Location
- Gludin Village
- Region / town
- Gludin Village
- Repeatable
- Yes
Preparation
The quest is available from level 19 to Human Mystic. You must collect the tokens of fire, wind, water, and earth.
Walkthrough
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Talk to Parina in Gludin Village, then find Flame Salamander in Ruins of Despair. Hunt Ratman Warrior for Key of Flame and return it to the salamander.
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Find Wind Sylph at the northwest entrance to Wasteland. Speak with Wasteland Lizardman in the south, then return Wind Feather to the sylph.
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Find Water Undine near Fellmere Lake. Hunt Water Seer across the lake for 2 Sparkle Pebble and return them to the undine.
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Find Earth Snake north of Ruins of Agony. Hunt Red Bear at Fellmere Harvesting Grounds for Red Soil and return it to the snake.
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Bring all four elemental tokens to Parina and receive Bead of Season.
-
Complete the occupation change with the appropriate grand master when you reach level 20.
Description
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Quest steps
- In Search of the Spirit of Flame. The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander
- Key of Flame. The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame
- Return to the Flame Salamander. You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair
- In Search of Wind Sylph. Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands
- Silence the Noise of Lizardman. The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise
- Return to Wind Sylph. Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph
- In Search of Water Undine. Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake
- Destroy Water Seer. The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles
- Return to Undine. Take the two sparkling pebbles you have obtained to the Water Undine across the lake
- In Search of Earth Snake. The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony
- In Search of Red Soil. The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill
- Let's Return to the Earth Snake. Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth
- Path to a Human Wizard. You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard